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What do you think?

Usually, RPG Maker games aren't that much different, but this one looks really impressive. This deserves more attention.

Awesome game! Can't wait to see more.

https://www.youtube.com/watch?v=Yt7vRZjwWiQ

Am I stupid or is everyone also having trouble finding the download game button... I mean I guess I can download the music?

When I first played this game, I honestly had no idea what to expect but it was a nice experience playing it. I really liked the visuals and music to this game. I also really enjoyed how the combat was handled. Was very interesting to see how each action affects the encounter. Lot of the characters were cool especially the enemies. For a demo this was really good and fun, so I am looking forward to seeing more of its cool ideas and what it explores next!

The visuals are really interesting so are the mechanics thanks for telling me about your game really enjoyed it. -tzer from the jimmy and the pulsating mass discord

Supporters

OST for sale on BandCamp!​

[Controls: Keyboard / Joypad / Mouse (Mouse not recommended for traversal)]

Explore the twisted remnants of Leavalley, a place you're fairly sure was your hometown in a mixture of 2D and 3D rendering.

You were drawn here for a reason, though no one is sure why, least of all yourself.

overworld2.gif

Quick Summary of Features:

- Existential abstract horror Lite-RPG
- No jumpscares, only atmosphere and looming dread
- Stylized 3D areas with rogue-lite randomized elements and many text events between
- Unique battle system based on interaction and understanding abstract entities instead of violence
- Each Shape is unique, with various ways of interaction and ways to get out of conflict
- Varied and surreal original soundtrack featuring over 70 songs
- 7-10 hours in length

characters.gif

Encounter a variety of denizens, each with their own motives and reasons for staying in the ever twisting Leavalley.

Trade items with TradeMark, receive good advice from Highfive, be stopped from going in over your head by Mr. Dac, and... ask Mícheart Jinsil questions about who and what you've encountered so far (for absolutely free, or at least, so they say).

Save your progress by talking to a Scape - creatures that represent a certain location, there's Nightscape, Cityscape, Seascape and Snowscape, which will you meet?

digressions.gif

Digressions are places seemingly beyond reality; labyrinths you must traverse, seemingly random in order, features, encounters and danger levels.

Discover locations where the world's slackening reality has folded in on itself, producing areas that continue longer than they should, twisting and turning with any number of strange things to encounter.

If you can't keep your wits about you, and your Sanity is lowered, you may begin to see even stranger sights.

Try to keep your Focus to make it through them in hope of uncovering slivers of memories of the past, to help you keep hold of who you are in the present - or at least, who you think you should be.

Between each area are text events - over thirty events can happen in each Digression, based on Luck, which reduces on each lucky thing that happens in your current run of the Digression, as well as your Wellbeing, Sanity and Focus... Will these give you some much needed respite, or will they carry with them even more trials?

You may find Files which can give background to what's already happened in the world, as well as some studies on the Shapes you may or may not have encountered yet.

encounters.gif

Encounter almost 40 Shapes (23 in demo) - potentially hostile beings that not only drain your Physical, Mental and/or Focus health ambiently, but may attack in various ways as well, sometimes in reaction to your choices.

Each Shape has their own behaviours, depositions and accompanying theme music, along with various ways to appease or otherwise get around them.

With no will for violence on your part, these Encounters are part puzzle, part intuitive, part instinctive, and likely part trial and error.

During your interactions, you may Observe, Gesture, Speak, Touch, Withdraw, use Inventory items as well as Context actions - new actions that can become available as the encounter goes on.

Some of the Shapes you can Encounter:

headings_shapes.gif

Blood Shadow:
A spectre-like being, body of blood and powered by the neural pain signals of others.

Huh?Man:
Masquerading in a mascot-like Human Suit made of what you hope isn't stitched together skin, they are very adamant on you visiting their Huh?House.

The Collective:
The sound of canned audience laughter follows them wherever they go, they enjoy watching every moment of someone's memory over and over again until their preverbal tape is totally worn to nothing, all the while laughing.

Excogidiomycota:
Some sort of fungal life-form that reacts to stimuli they can't quite sense by attempting to grow the necessary organs.

Abandoned Mascot:
What you can only assume is a person in a dog-eared mascot suit, though they waver between "Mascot" mode and "Not Quite Self-Actualized Corpse" mode.

Conceptual Parasite:
Just try not to think about it too much.
The Beckon
Mícheart Jinsil:
Friendly, maybe even overly so, a strange person that insists you're best friends and seems to know what you've been up to while wandering Leavalley... they always have something to say and tend to turn up when you least expect them.

Feel out how to interact with Shapes to help them realise you're not a threat worth fighting - these can be as simple as performing actions in a certain order to knowing what action to make based on the Shape's latest exchange. Make a wrong move though and you may find yourself wiser but in a worse state than you were previously.

Will you find what you've returned for?

Well, that's something I can only leave up to you.

----

Featuring 2 tracks by Mystic Sound of Meditation:
Lamp's Tale
Fear (Trancendending)

#horror #rpg #literpg #abstract #existential #other #weird #atmospheric #strange #strategy #puzzle #indiehorror #horrorRPG #RPGMaker



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Suggestive Themes
Mild Language
Comical Shenanigans

https://www.youtube.com/watch?v=a2ri5o8-TJ0

Just a lil NES ditty for #FriendShapes, nothin weird hidden in this one

Se Dio Volas (Fritztial) - FriendShapes
Hey Radsters! I think you're doing great, thanks for taking the time to listen!This is a track for the horror indie game FriendShapes, which is out now!Frien...
https://www.youtube.com/watch?v=a2ri5o8-TJ0

https://www.youtube.com/watch?v=STSeuSszAKA

One of the more major songs of FriendShapes - it's a one of the longest tracks which hopefully helps with how long the encounter in question can go on for 🙏

Opia Orenda (Elyrisitch) - FriendShapes
Hey Radsters! I think you're doing great, thanks for taking the time to listen!This is a track for the horror indie game FriendShapes, which is out now!Frien...
https://www.youtube.com/watch?v=STSeuSszAKA

https://www.youtube.com/watch?v=uJugPWaxcX4

A weirdly mechanical multi-stage theme for one of the more experimental (and hopefully not too laggy) encounters in FriendShapes - I look forward to hearing about people's experiences in this section of the game 🙌

Exulansis (ABRIDGE) - FriendShapes
Hey Raddy Rascals! We're back to show off the rest of the FriendShapes soundtrack now the full game has released!!Hope everything's been going nicely in the ...
https://www.youtube.com/watch?v=uJugPWaxcX4

https://www.youtube.com/watch?v=a3d2LFPGOSg

Another weird encounter theme for FriendShapes that has a bunch of different aspects from various other encounters all mixed together - a bit of a companion piece to Dialecstatic

Etterath (M P'u ゥ) - FriendShapes
Hey Raddy Rascals! We're back to show off the rest of the FriendShapes soundtrack now the full game has released!!Hope everything's been going nicely in the ...
https://www.youtube.com/watch?v=a3d2LFPGOSg

FriendShapes version 1.0.3 is out now - the first boss has been nerfed slightly and a specific high damaging move being indicated clearer to give players a better chance to heal

Also save migration info and possible crash fixes in the .txt file

https://www.youtube.com/watch?v=6MKQz79i0CQ

Finally, one of my fav songs is out - a weird mash-up of various previous themes so if you're familiar with FriendShape's themes then you'll recognise various motifs in it-it starts with applause and laughing at a music box playing

Dialecstatic ($Cf13) - FriendShapes
Hey Radsters! I think you're doing great, thanks for taking the time to listen!This is a track for the horror indie game FriendShapes, which is out now!Frien...
https://www.youtube.com/watch?v=6MKQz79i0CQ

Just updated FriendShapes to v1.0.2 - there was a thing I'd missed which would have caused crashes on running into Jinsil (again) - should be all fixed now 👍

https://www.youtube.com/watch?v=U56kvWaHo-Q

This is the part where stuff starts getting Weird (even for FriendShapes), it only gets stranger from here - really looking forward to anyone reaching this section of the game 🙌

Daguerreologue Nodus Tollens ( ) - FriendShapes
Hey Radsters! I think you're doing great, thanks for taking the time to listen!This is a track for the horror indie game FriendShapes, which is out now!Frien...
https://www.youtube.com/watch?v=U56kvWaHo-Q

#FriendShapes v1.0.1 is out with some renamed files to hopefully stop RPG Maker crashing on PCs with non-English locales- along with a small guide/explanation on how to fix it if it does happen (in the text file) do let me know if you run into problems 👍

One of the very few songs already made before FriendShapes was conceptualized, The Tilt Shift, which sounds like the final transmission of a decrepit radio tower in a desolate world, automating its signing off for the last time:

https://www.youtube.com/watch?v=7qkarV9Sqdo

The Tilt Shift - FriendShapes
Hey Radsters! I think you're doing great, thanks for taking the time to listen!This is a track for the horror indie game FriendShapes, which is out now!Frien...
https://www.youtube.com/watch?v=7qkarV9Sqdo
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